ui::LottieIconSource¶
Header: winui/ui/media/AnimatedVisuals.hpp.
Derives from ui::AnimatedIconSource.
The base of the stock animated icons. Each is 48x48 DIPs, and render_frame() draws it in opaque black.
Every stock source is stateless, so one instance can serve any number of icons. AnimatedIcon calls render_icon_frame() with its own foreground color. An AnimatedVisualPlayer calls render_frame().
Example:
static const ui::AnimatedSettingsVisualSource settings;
auto icon = std::make_unique<ui::AnimatedIconControl>();
icon->set_source(&settings);
icon->set_fallback(ui::IconGlyph{0xE713}); // the static settings glyph
icon->set_state("Normal");
// Or play the whole animation in a player:
auto player = std::make_unique<ui::AnimatedVisualPlayerControl>();
player->set_source(&settings);
natural_size¶
Always 48x48 DIPs.
render_frame¶
Draws the frame at progress (0..1) in opaque black.