ui::KeyFrameAnimation¶
Header: winui/ui/Animation.hpp.
A key frame animation of one property. The frames play from the property's current value. duration 0 is the last key time.
Example:
auto element = std::make_unique<ui::RectangleControl>();
element->start_animation(ui::AnimatedProperty::ScaleX,
ui::KeyFrameAnimation{.key_frames = {ui::KeyFrame::linear(150ms, 1.2f),
ui::KeyFrame::linear(300ms, 1.0f)},
.repeat_count = 2.0});
| Field | Type | Default | |
|---|---|---|---|
key_frames |
std::vector<KeyFrame> |
The frames, sorted by time; the first segment starts at the property's current value. | |
duration |
Duration |
Iteration length; 0 uses the last key time. | |
repeat_count |
double |
1.0 |
Iterations to run; infinity repeats forever. |
fill |
FillBehavior |
FillBehavior::HoldEnd |
What the property shows once the animation finishes. |
on_completed |
Callback<void()> |
Fires once when the animation finishes. |